Avalanche Falls, Glacier National Park
So, I finally saw the first episode of Steven Universe, and got way inspired by the background art and landscapes! So I decide to try doing a few landscapes of places I’ve seen in my travels with my own take on the style. This is the first one. I’ve got another for Fushimi Inari, Japan in the works.
Shots from during our animation training for the animated short Teleporter Troubles! Completed at the University of Michigan.
'Cause sometimes computer glitches are just too amazing to get rid of!
You can watch the final animation at link !—
I’m so sorry guys!! I thought it was November already, woah this week has been crazy.
But yeah, to make it up ill let you submit until the end of November 1st!
New deadline is Nov. 1st at 11:59pm!!
Ah, well then the little message I added at the end of my submission will make absolutely no sense! I was thinking that I’d missed it! :D
What’s that you say? You want a game with strong art direction and a keen design aesthetic put in a position of priority over gritty realism?
You want a game full of colourful characters with a thick sense of atmosphere?
You want female heroes who weren’t designed to be sexy fanservice?
You want gay characters with individual personalities that aren’t just a mishmash of tired stereotypes?
You want characters with fantastic supernatural powers working through believable problems with a heavy helping of spooky fantasy on the side?
You want slick, appealing animation from respected independent artists?
Well hey how about you check out this here kickstarter and decide if you like what you see.
Yes to all the above! Major support! <3—
Do you ever feel like you have to wage war against yourself to force yourself to get things done?
This comics essay is part of a book called Brick by Brick, which I am now raising money to self publish on Kickstarter! Please check out the link for more details!
WOW, I really needed to hear this. Like, really. Sometimes I make such elaborate schemes and charts and timers to motivate myself, but the same thing always happens.
And the fact that I can’t imagine myself doing anything else in the world with my life other than art, but sometimes you want to just do to bed because you can’t bear to draw, and it makes you feel like a total asshole. Especially when you see other people pumping out art like machines, and you think you’re the only person why feels like this.
But you’re not the only one, and you’re not an asshole. Sometimes you just have to care for yourself more.
… I think I needed to hear this too.
This is kind of how I work. I try to make it fun… and if I don’t feel like doing it that day and I feel like doing some fan art instead, I do that. If I need to work on my portfolio, but I really feel like messing with zbrush, I let myself. Once i get it out of my system, I can concentrate again.
Don’t forget to give yourself recess. And don’t let yourself feel guilty for doing something purely for the pleasure of it.
Anonymous asked: Hello! I wanted to say that your art is amazing! And that you're a great inspiration to me! Lately I've been awed by game design and development and I really would love to maybe delve deeper into the subject and practice 3D modeling. However since I have no background with it I don't have the slightest clue about even where to start.. I was wondering if you could perhaps share how you began game development and what tools you use. I hope I'm not bothering you DX.
Wow thank you! To be honest, I still feel clueless most of the time, but I’ve been (casually) working towards becoming a game designer/artist for almost three years now, so I guess it’s sort of coming true the more I work at it (except the part where I actually finish a game on my own *dies*) Let’s see, I attended a design school that had a strong focus on digital media, including programming and two classes on game design. Around that time, I came across this video and this article that changed my whole opinion about the practice of designing games. In my head it went from being a cool thing to being the COOLEST and most untapped medium of our time that can be extremely expressive without the use of language (because I’m horrible at communicating ideas with words) If you liked that video, I suggest watching this more recent talk about designing puzzle game mechanics. It has been really helpful with thinking about game design as a process.
Ok, so after I decided I wanted to design games, I also decided that I wanted to make 3d games. My design program had a 3d class, but to be honest they weren’t teaching me the program quickly enough so I went to lynda.com and just sat down for a couple days and went through the essential training and then the character modeling and rigging tutorials. There are tons of resources out there for learning 3d programs. I chose maya because that’s what we were learning in class and I was able to get a 3 year free student license.
I also use great resources like Polycount, and found other 3d artists that I liked. Many people share their process on the forums, so it’s great to go through threads for tips.
The GDC vault is another great resource,
As far as actually creating games, I have been using unity. It’s a free game engine that has tons of community support, so if you’re bad at programming (like me) many times you can search your problem and chances are someone had the same question as you!
Whew that was a lot of links.
My general advice for getting started is to imagine what you want to create, and then try your best to create it. There will be a lot of struggling involved. I remember starting with 3D modeling was quite disorienting and it always felt like I was creating things the wrong way, but slowly it started to click. Just get in there and start extruding some polys!